The Wall Street Journal Tech Live event was excited for Xbox boss Phil Spencer, who made it clear that Microsoft has big ambitions to break into the mobile and on-the-go gaming markets.
In an interview at the conference, the CEO of Microsoft Gaming spoke about the company’s acquisition of Activision Blizzard, stating that he would “love to see” Call of Duty on Nintendo Switch (via Tom Warren from The Verge (opens in new tab)).
Spencer stated that one of the main reasons Microsoft wanted to acquire Activision Blizzard, publisher of Call of Duty, is to tap into the mobile gaming scene. Call of Duty: Mobile is still doing well from a fiscal point of view (opens in new tab)so it makes sense that Spencer would be inspired to take it a step further, porting CoD games to the Switch and extending operations into the handheld gaming sector.
But is it possible for one of the biggest FPS franchises to function properly on Switch, given the significantly weaker engine?
truly modern warfare
Call of Duty has long dominated the FPS scene. With 17 impressive titles, the first-person shooter series has been praised for its sharp graphics, intricate gunplay, extensive maps, and excellent co-op features.
While these factors have cemented Call of Duty’s place as one of the most popular game franchises of all time, they could spell trouble for the Nintendo Switch. How unlikely a Switch port is capable of maintaining such high standards.
This is not a Call of Duty-only issue. Time and time again, we’ve seen ports of popular console and PC titles crash and burn on Nintendo Switch. the extremely ugly Ark: Survival Evolved portfor example, it was so bad it needed a total overhaul, and the WWE 2K18 wrestling sim never recovered after its release on Switch was plagued by game-breaking bugs.
Byte size pranks
Another major risk of porting a game to the Switch is that Nintendo’s console simply wasn’t built to handle games of these sizes. Call of Duty Modern Warfare 2the latest entry in the Call of Duty series, weighs in at over 100GB on PS5, which is a huge jump compared to the average size of 8-10GB taken up by a Switch game.
Even games made for the platform tend to struggle; bayonet 3 weighs in at a modest 15GB and starts to kick in thanks to the device’s slower loading speed, in this case largely due to the fast, frantic action on the screen.
If the humble Switch can’t handle its own games, how is it supposed to handle the demands imposed by CoD’s heavy-duty IW engine?
hope on the horizon
That said, it’s been done before. One of the most successful PlayStation-to-Switch ports, Alien: Isolation, went from taking up 8.2GB of space on the PlayStation 3 to more than doubling its size for the Switch port, and it worked like a charm.
Perhaps there is hope for a solid CoD offering for the Switch if, as was done for Call of Duty: Mobile, a new game is created with the Switch device itself in mind.
This will no doubt take time and money to develop, but if Spencer and Microsoft are serious about the heavyweight of handheld FPS, they might want to play to the strengths of Nintendo’s console rather than expecting it to keep up with the latest developments. next-gen consoles. and save Microsoft from potential embarrassment.